![]() While Arkane Lyon has focused its efforts on the suitably impressive Void Engine, Arkane Austin's previous project, Prey, was built on CryEngine. With its multiplayer focus and open world design, it's clear that a change in engine was necessary to bring Redfall to life. ![]() Its immersive-sim roots are still evident, but Redfall delivers an experience reminiscent of Far Cry blended with a looter shooter. While solo play is possible, the game is clearly built with multiplayer in mind. Over time, Arkane has increasingly become one of my favorite game developers in the business, specialising in immersive sim-style first-person experiences. Overall, the critics have been harsh, but my own experience has been more positive - though this is far from the sublime genius of Arkane Austin's last game, the brilliant Prey. The omission of a 60 frames per second performance mode turns out to be one of the lesser issues facing a release with a range of technical and content problems. Alas, things have perhaps not gone quite as planned. It promises a vast Unreal Engine 4-powered world to explore while casting aside the shackles of the last-generation Xbox One hardware with a release exclusively targeting Xbox Series consoles and the PC. Redfall is an open world first-person shooter that combines mechanics-driven, immersive sim-style design with optional cooperative multiplayer.
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